What lessons can local authorities learn from the Ministry of Justice’s digital unit in running digital projects? Martin Oliver explains.
Stopping the ‘cut and shut’ approach to projects
We’ve all seen examples of ‘cut and shut’ digital projects. These involve running the build and development work independently of the content and user experience before bolting the elements together at the end.
The results are rarely pretty.
Luckily, the MOJ Digital content team is a pretty experienced bunch (among other achievements we delivered four exemplar services last year). We’re using what we’ve learnt to make sure development works hand-in-hand with content and design.
Start off in the right way
The discovery phase of any project is the ideal time to focus on identifying key content and interaction issues. You should:
1. Get content, research and design working together ASAP
As Ben Terrett, ex-design director at Government Digital Service said, ‘words are as much the interface as design’. Your content person, designer and researcher are all responsible for the user experience so make sure they’re working together up front.
2. Go as deep into your content and design as quickly as you can
Get your content, research and design team deep-diving into the content. The more they learn about users, the quicker they can ask important questions and make structural decisions.
3. Test high-fidelity content with low-fidelity technology
Focus on detailed content with the lowest-fidelity technology available (like paper) to understand user problems and test how to answer them. This will save you building components later that are no longer needed.
Moving on to build
Your research, content and design will want to test numerous options but your coders can’t (and shouldn’t) be keeping pace.
This can lead to a growing gap which then cause issues with implementing the latest versions of content and design. Our teams have worked in different ways to solve this challenge.
Using a detailed prototype
One of our teams maintains a high-fidelity prototype of the service using a tool called Axure (other prototyping tools are available).
The designer set up everything up initially, ensuring that screens mimics the look and feel of the service, and now uses it to show and test interactions.
It also offers an environment where the content designer works with the content ‘in situ’. This means that the content designer can see how the content fits with the design and make as many changes as necessary directly into it.
When the latest interactions and content versions have been tested with users, this version of the tool is released to the developers who update their work accordingly.
It works for remote teams because screens can only be checked out by one team member at a time.
Building with content in mind
Other teams have adopted a different approach. They’ve collaborated with the developers who have build the application in such a way that enables content designers to work with the code.
This has meant that the developers keep the majority of content in one place and write automated tests that don’t break every time the copy changes.
The teams have also discovered that it’s helpful if content files are created using basic html formats such as Markdown or Slim. Doing this means that they’re easy to edit and update using a basic text editor like Sublime.
Setting up the project in this way means that content designers can then take some of the burden from developers by making small copy changes directly into the application’s source code.
Martin Oliver is Head of Delivery, MOJ Digital at UK Ministry of Justice
This article was published under the Open Government Licence v3.0