Public sector IT & e-Government news, job vacancies, public sector tenders from PublicTechnology.net
Advertise on our sites  |  About us  |  Contact us RSS news feeds
Free news email alerts from Publictechnology.net: Sign up here
Feb 09, 2010 - 04:00 PM
Join & login to submit articles
Want to join?  or  Login
Education
Computer games can motivate young people to learn says new research


 Tag:  Education    Print article: Printer friendly page    Email article: Send this story to a friend       This was published: 8 Nov 2004 - 06:35 am   

Computer and video games can motivate children and young people to learn, according to a new report from Ultralab and the Learning and Skills Development Agency (LSDA).

The report, based on a review of research literature, provides plenty of evidence to show that the alleged 'addictive' nature of computer games and simulations can be utilised to help learners to work towards educational goals. Ultralab is a specialist education technology research unit based at Anglia Polytechnic University.

Although it is often suggested that computer games are bad for children because they have a negative impact on academic performance as they consume valuable homework time, the report, an in-depth study of all the available research evidence, uncovered positive as well as negative messages about computer games.

The conclusions, published in The use of computer and video games for learning, suggest games that entice people to win or achieve a goal can be useful learning tools, particularly for subjects such as numeracy and literacy, foreign languages, sciences and business administration. Games are also useful for teaching scientific or mathematical concepts that may otherwise be hard to visualise or manipulate. Action and adventure games, in particular, can be used for industrial training as they help to develop proactive thinking and spatial awareness.

The research found that computer games, used as learning tools, can:
> engage young people (and adults) who may lack interest or confidence in learning
> deal with different levels of challenges that allow learners to progress.

They can also:
> reduce the time spent by teachers in training or instruction by offering opportunities for practice
> give instant feedback in a safe environment
> help to teach manipulation of objects
> help to improve skills in literacy and numeracy - educational games have been produced that have had positive results in helping poor readers to make progress
> help to develop skills in visualisation, experimentation, creativity, manual dexterity, strategic and tactical decision making
> help to develop critical thinking, problem solving and decision making skills (applies to more complex games)

But teachers need to be wary: learning objectives may not be the same as game objectives and the competitive element can distract people from learning. To be effective, educational games must be well-designed and pitched at the right level. Games that are too easy or too difficult can fail to motivate and games that take a long time to play can cause problems with timetabling, the research suggests. Games that are intrinsically motivating, where the structure of the game itself encourages learning, are preferable to games where real or imaginary rewards are given. A story format that uses fantasy to provoke curiosity, for instance, can be highly engaging.

Some psychological studies have highlighted the 'addictive' nature of computer games and suggested that they could potentially exacerbate aggressive or anti-social behaviour. However other research claims the reverse - that computer games are a safe outlet for aggression and pent-up emotions.

Research also indicates that there are differences in the ways boys and girls use and react to computer games. Boys tend to play more regularly and are more likely to be classed as 'dependent' than girls. Boys are also heavier users of the internet; but girls tend to use it more for schoolwork and communicating via e-mail than for game playing.

Jill Attewell, research manager at LSDA, says: "Computer games can be a useful learning aid and their full potential has not yet been fully realised. There is evidence of positive benefits ranging from helping people improve their literacy and numeracy, to developing complex skills that combine physical dexterity with advanced problem-solving. However, to be effective educational games need to be carefully designed and deployed to appeal to, and meet the needs of specific learners, taking into account their abilities, preferences, learning objectives and the context in which they are learning."

The use of computer and video games for learning by Alice Mitchell and Carol Savill-Smith is available free from: Information Services, LSDA, Regent Arcade House, 19-25 Argyll Street, London W1F 7LS. Tel: 020 7297 9123. E-mail: enquiries@LSDA.org.uk.

The research report is the result of a literature review conducted by Ultralab and LSDA as part of a project called 'm-learning'. The researchers scanned published research (academic journals), research papers, magazines, newspapers and internet sites world wide.

The m-learning project is a three-year, pan-European research and development programme with partners in Italy, Sweden and the UK that has been investigating the potential of mobile phones and palm-top or hand-held computers (PDAs) for literacy,numeracy and life skills development for hard-to-reach young adults. UK partners are LSDA, Ultralab and Cambridge Training and Development. The m-learning project is supported by the European Commission's Information Society Technologies initiative and, in the UK, by the LSC.

For brevity, computer games in this context also includes video games. The terms computer games, television games and video games have now generally become synonymous because of the blurring of the boundaries between computing and video technology. Examples of computer and video games (mentioned in the report) include Sim City, Space Fortress, Phoenix Quest, Life Challenge and Game Boy.


Related links to this article:
Learning and Skills Development Agency





Enter the e-Government National Awards 2004:
The e-Government National Awards 2005 (www.e-GovernmentAwards.org.uk) will recognise and praise the best strategies, achievements, teams and individuals in UK e-Government. Enter, free, online by 8th November, or as early as possible (as judges may read entries prior to the closing date).

Organiser for the awards is PublicTechnology.net, the leading online news provider for those in UK e-Government and public sector IT, with 23,000+ readers per month. The Awards are supported by the Cabinet Office e-Government Unit and Socitm - and sponsored by Jobsgopublic.com.


Posted by: Editor 



Other latest articles on the subject of Education

· Bolton Council deploys media filter to deliver YouTube content   (2 Feb 2010 )
· Budget cuts worry ICT education decision makers   (29 Jan 2010 )
· Sharing Innovative Practices in University Modernisation   (14 Jan 2010 )
· Becta committed to erasing the digital divide with e-Learning Foundation   (13 Jan 2010 )
· Technology shortfall limiting technology in schools   (13 Jan 2010 )
· Minister: Private/public partnerships vital to educational success   (13 Jan 2010 )
· Vision2learn for schools develops new Functional Skills courses for 2010   (12 Jan 2010 )
· E-Skills Big Ambition working   (8 Jan 2010 )
· University of Aberdeen upgrades to ITSM   (6 Jan 2010 )
· Doing HR with technology   (29 Dec 2009 )

>>>More articles on Education>>>

L A T E S T   J O B S

My TechTenders.net Account:

• My Website login
• My Subscription login
• Subscribe to TechTenders.net


My PublicTechnology.net contributer Account:

• PublicTechnology.net Account
• PublicTechnology Emails
About:

• About us
• Contact us
• Terms & conditions of use
• Privacy policy
• RSS feeds: Publictechnology

Copyright:

Copyright Public Technology Ltd 2003-2009. Crown copyright material used under click use licence C02W0007583. Parliamentary material used under click use licence P2005000039, & reproduced with the permission of the Controller of HMSO on behalf of Parliament. EU tender information published under license from the European Commission.

This web site automatically and continually monitors, collects and publishes latest breakings news from a large number of sources. Copyright of content / material may belong to the original source.
Advertise to our audiences:

• Advertising options
• Directory listings
• Advertise Jobs
• Advertise Tenders
• Promote Events
• Sponsor the Awards
• Publish press releases
• Promote products or services
The Public Technology
digital information network:


Public Technology is the UK's foremost news & information provider for the public sector & its suppliers.

It comprises:
• Techtenders.net
• PublicTechnology.net
• Jobs.PublicTechnology.net
• Public Technology email alerts
• PublicPolitics.net
• PublicPages.net
• WhitehallPages.net
• EducationPages.net
• EUmonitor.net
• PublicTenders.net
• NHStenders.net
• e-Government National Awards